How to get eam flights in simairport
Reduce RAM churn on core passenger AI loop Optimize road graph generation performance Optimize CPU+RAM on agent identity logic & setup routines
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Reduced allocation several commonly called appearance lookups Improved speed of LRT boarding/unloading routinesįuel truck now visually drives on/off aircraft gateĮliminated allocation on multiple extremely commonly used position enumerations Optimize zone periodic validations to be more allocation friendlyĪdd graphical post-processing stack (anti-aliasing & color grading)Īdd ability to construct up to 3 LRT platforms (1 train each, round robin style) Optimize RAM on vehicle movement & node find/recall Optimize more agent appearance related lookups & structures Remove zone validation, 'requires secure area' - no zones use it anymoreĪdd zone validation, 'requires adjacent road that can reach spawn/despawn'įix 'grain' accidentally enabled in post-processingįix placeable object footprint perimeter using wrong var, affected 'adjacent roads'įix queue tool not sorting properly based on drag directionįix pooled path data structures rarely not being fully reset if canceled lateįix vehicles spawning 1 tile too far to the left, to the left
#How to get eam flights in simairport update
Improve and simplify de/serialization routinesįix wind UI text display, update it to show 3-char directonįix and improve several road node neighbor bugs ramps now require straight-in/out on boths sidesįix supply pile project re-allocation not seeing all piles correctly causing price mismatch vs display priceįix flight schedule UI bug for certain flight time (Credit - ty!)įix middle mouse scroll not taking into account zoom level (Credit - ty!)įix ticket kiosk logic may have been able to errantly allow usage when not in gate-assigned zoneįix trash bag & supply pile 'carrying' visual being overly distant from agent spriteįix agent state bug that could cause failed agent startup on some very old saves (circa 2017) Note: No longer able to fire individual scheduled staff, must fire them via the staff UI reduces algorithmic complexity & likelihood of bugsįix 3 bugs that cause game to lock up / crashįix multiple bugs related to Cooking StationĪdd staff task pooling to reduce RAM/GC related stuttersįix departing bag count incorrectly displaying arrival bag countįix pause toggle action sometimes getting stuck on pauseįix Kitchen zone deserialization failing in some casesįix pax can get stuck underground due to terrain under roadįix hangar vehicle failure causes leave airport state / stuck Staff smarter at assigned location & responsive when leaving airport
![how to get eam flights in simairport how to get eam flights in simairport](https://img.youtube.com/vi/a2ftEgeK17E/0.jpg)
Scheduling logic optimized & now runs on background threads Major improvements to staff scheduling algorithms & control routines